Points-adding rules used in the GAFCC-F group (Study 2)
Por um escritor misterioso
Descrição

Developing a gamified artificial intelligence educational robot to
A Qualitative Investigation of Team-Based Gamified Learning in an

Full article: Investigating the effects of gamification-enhanced

PDF) Development of Gamification Model for Flipped Learning

PDF) Developing a gamified artificial intelligence educational

Incorporating fantasy into gamification promotes student learning

s41239-022-00335-9.pdf - 2022 19:29 Bai et al. Int J Educ Technol
Using Gamification to Design Courses: Lessons Learned in a Three

Implementing a theory-driven gamification model in higher
Learning Analytics for Peer Assessment: A Scoping Review
Using Gamification to Design Courses: Lessons Learned in a Three

Points-adding rules used in the GAFCC-F group (Study 2)

Khe HEW, Professor (Full)
Papers Past, Newspapers, Otago Daily Times

The impact of gamification on learning and instruction: A
de
por adulto (o preço varia de acordo com o tamanho do grupo)