artificial intelligence - Numerical Boardgame -- Help with with a pruning method (alpha-beta : minimax) - Computer Science Stack Exchange
Por um escritor misterioso
Descrição
I'm developing a simple AI to play a boardgame which consists of N x N squares, each with a predefined value.
44 33 75 12 99 23
53 89 14 01 32 98
34 98 67 45 02 38
89 87 54 21 34 87
65 84 99 72 95

Minimax - Wikipedia

Create AI for Your Own Board Game From Scratch — Minimax — Part 2, by Haryo Akbarianto Wibowo

artificial intelligence - Better Heuristic function for a game (AI Minimax) - Stack Overflow

Algorithms In Context #7: Decision Trees & Alpha-Beta Pruning, by Can Bayar

trees - Maximizing alpha-beta pruning - Mathematics Stack Exchange

Simple AI for the Game of Breakthrough - CodeProject

Artificial Intelligence — Alpha-Beta Pruning, by Nickson Joram

algorithm - Minimax question regarding alpha-beta pruning? - Stack Overflow

c++ - How to make a chess negamax algorithm prefer captures and other good moves found shallower in the decision tree? - Stack Overflow

Artificial Intelligence — Alpha-Beta Pruning, by Nickson Joram

algorithm - Chess: Bug in Alpha-Beta - Stack Overflow

PDF) Three types of forward pruning techniques to apply the alpha beta algorithm to turn-based strategy games

Artificial Intelligence — Alpha-Beta Pruning, by Nickson Joram
de
por adulto (o preço varia de acordo com o tamanho do grupo)